Notes from Dr. Borkosky

smite sobek damage build

If its a physical lane start with a physical defense item. In the end, I opted not to include, SMITEFire Community Guide to Sobek (Support/Solo). - Very mana hungry early game Just move up to minions and use your basic attack. Sobek is CC immune while he is channeling his ult, which makes it very effective at countering many other enemy ults, especially those with displacement or other CC effects. Its good for finishing off enemies and also pretty good as an escape move. Functional balanced protections with added damage mitigation against high CC enemy comps. Increase your protection before jumping into the lions den. Cost: 70 / 80 / 90 / 100 / 110 mana. Also this is around the time you can safely tower dive. But it helps, trust me it does. ... Sobek Joust build. Sometimes the threat of being plucked can do wonders for zoning opponents, which can provide you with strong lane pressure. Trust me, this passive will help you a lot throughout your entire match. Im sure pro players will have better advice than I can give, but this should make it relatively easy to get started with Sobek and start kicking butt! - Extremely high survivability Praise, disapproval, suggestions, anything.

It does pretty decent damage, that's good. You shouldnt be using stack items, and your good enough as is and the buffs are generally better of spent on your allies. You'll survive!

Cons: So not only do take less damage, you now dish out more! I usually put a point into this at lvl. You can support us ad-free for less than $1 a month! Target enemy healers with this ability whenever possible. Not a necessary tactic but can be helpful.

Also dont forget that your ult slows people down up to 20%. For instance, in a group match, if Ymir lands his frost breath on your teammates, use this bad boy to knock every enemy god back and effectively cancel any skill they were in the process of casting. Please consider supporting us by whitelisting us in your ad blocker! You dont even really need it. Yeah it sounds very situational but trust me, this will piss off a lot of people. All abilities have long Cooldown times I always put a point into this baby first and max it first.

just NO! If its a mixed lane, I will usually start with a physical item first (Breastplate of Valor) Maybe its just me but that CD reduction is heaven sent and I wanna get is asap without compromising my safety. With this combo, you should be getting kills relatively easy. Cost: 70 / 80 / 90 / 100 / 110 mana.

You can always tweak this as you see fit. That high damage dealing squishy god you see? Now you can spam all those skills that people hate so much about Sobek making you 25% more annoying! I do want to add a word of caution when laning with characters like Artemis and Anubis who have stuns that are highly dependent on the immobility of the character. Provides magical protection and is built specifically to counter enemy healing / lifesteal items. SMITEFire is the place to find the perfect build guide to take your game to the next level. Good luck in your Sobek games! just try to make sure you have more than half your health please :P Also you can start tanking towers sparingly. But on Anubis, its makes him a death dealing machine. If your team mate is looking a bit weak and about to die, run towards the crowd and use you Tail Whip before you get inside, The animation lasts a bit so it still whips people while you move forward and it will knock them back away from your fleeing ally. Protection - Physical : 79 Protection - Magical : 48 Health : 3010 HP5 : 21. Change it up to best suit your play style! Ok, time for us to go over some general strategies that are very effective. But most importantly, this skill gives you massive sustain! Active 1: Charge Prey The dash also stuns, meaning it can interrupt various enemy abilities. Thank you for reading this community guide to Sobek! A definite must. Standard first or second choice for supports to protect nearby teammates. Since this ability knocks back enemies, don’t use this on the minion wave if your ADC has a line or area wave-clear they plan to use, as it can disposition the wave making it more difficult for them to confirm the hit on all of the minions. Sobek Build Guide ... 25% Damage Taken 20% Damage Dealt.

When Sobek emerges, he damages all enemies in the radius for 350 / 500 / 650 / 800 / 950 (+80% of your magical power) magical damage. The stacks are built by both ability use and basic attacks. If you notice people doing this, remember you can just right click to cancel early. Play it safe here. This skill is useful in disrupting enemies. Im not gonna say its impossible it's just not recommended. You don’t need bumbas on Morrigan, just build Doom Orb.

I guarantee you that if you hit Ymir, he will survive the battle and escape to his base with 30% health left. This all depends on your lane composition and which characters you have more trouble with.

And sometimes maybe getting that 1 lvl of an item can really save your hide. Cooldown: 90 s. I always put a point in this at lvl.

Damage: 80/115/150/185/220 (+30% of your Magical Power) Healing Reduction: 50%. So remember, go for squishes. If you need to play more safely near your tower, this is okay. This is the defining skill for Sobek. MAGICAL. Learn to love it! Want to support SmiteFire with an ad-free experience? Duo (Side) Lane Also has added MS, CDR, and health. The scenario you want to pick up heartward is very very rare. Trust me, this skill is why Sobek can just keep going when others have to return to base. While Sobek remains underwater, he regens mana and is immune to crowd control. Im not the best Sobek player out there, and Im here to learn too, so if you have some advice or dont agree with something I said, please let me know!

SmiteFire is a community that lives to help every Smite player take their game to the next level by having open access to all our tools and resources. what can you want more ? If you'd like to contribute regularly to guides like this, just send me a Private Message. by PinkPanther710 updated September 23, 2020. Avoid targets that cannot be pulled (e.g. Word of caution, be careful who your lane partner is as this can disrupt their skills. In general you want to initiate and disrupt. This is why people keep banning him in every other match you play. Dont think just cause you got this baby you can go all Rambo and pimp smack fools to death, no, you cant...I tried. This ability is your quickest damaging ability, so if you need to confirm a kill. Full offensive consideration when playing in Solo and you're continuously bullying the enemy team. With this build your auto attacks do less damage but you get a lot more tankier. With this item, your basic attack damage will be reduced, but instead you get a lot more tankier! Counter item specifically built to dampen the damage from critical strikes. Also another thing you can do is when both lane enemies are gone, just move away out of exp range so your lane partner gets bonus exp. - Charge Prey take a little getting used to. Either way you cant go wrong. In general, just keep doing what you were doing! 7.9. Your best function is in teaming with your allies to secure kills and gain advantages in numbers. Counters teams with lots of slows in their kits. Early Solo-lane item option against a physical enemy to decrease their damage potential. You cant tank a full health tower to destruction, but a damaged one? You'll want to stick to the enemy as much as possible to get the most out of this item. While I have a lot of utility, my damage isn't very high and thus a kill isn't certain and I worry about leaving my squishy partner in a lane alone to deal with 2v1.

If possible, save this ability when facing enemies with channeled skills, as the knock-up can interrupt them. One thing you can do as you rotate is consistently drop.

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