Notes from Dr. Borkosky

trine 4 gossamer grove checkpoint 12

Before going through the small gate, you'll see a post above. Stack three conjured cubes on the glow stones in the middle of this room and climb up them for three more upgrade XP (104-106).

Connect a rope arrow from the ball to the loop on the left and then from the ball to the loop on the right. Collectible #1 – The Broken Dream Talisman. Crown - This will put shields on her. There's another crate directly under the dock. You will come across an area with the bouncing ball. Drop down and continue to the right for another upgrade XP (97). Connect a fairy rope to the left box to raise it up. When you first reach this area, you will find a secret passage that will be on the top left. Jump down into the water while collecting the three upgrade XP (38-40). Conjure a cube and place it on the edge of the dock.

Attach it to the lower box and jump back to the left. Now jump to the next platform to the right and melt the ice with a fire arrow. You have to use the opposite color arrow to break the shield similar to colored spiders.

This item can be found in the area where there are three fiery projectiles that dropdown. You will need to climb on the rocky platform on the top. Swing across the loop at the top here to bridge the gap and collect an upgrade XP (107). The Gossamer Grove. You'll see that the branch will bend. This will take you to a new place where the collectible is locked in the door on the right, while the key to it is on the left. Now conjure a cube and move it to the upper right platform. Levitate it out of the water so you can break it with Pontius' sword. Connect the loop on the ground to the conjured cube to cross here for two more upgrade XP (32 & 33). Scepter - She will shoot arcane bolts out of this. Trine 4: The Nightmare Prince Walkthrough and Guide. This is kind of tricky to get. Levitate it out of the way to enter a hidden cave. This item will be inside the structure when you enter. This will take you to an underground area on the right that has a small puzzle you need to complete. Kill them all for ten skill XP (41-50). Climb up it for two upgrade XP (25 & 26).

Conjure a steel ball in the mushroom pit and roll it to the right. Jump on it and conjure a steel ball to the left. Place a plank on it to lock the plank in place. Once you get that, you can break the boxes below for another upgrade XP (4). Fight off a large archer, a hedgehog, and two spirits for ten skill XP (11-20). Collect the upgrade XP (6) that will be revealed.

Conjure another plank and just levitate it under the waterfall so it's hitting the dream shield and bouncing onto the plank, into the plant. Enter the cave to the right. Move the key to the door and proceed onward. The item will be on the top left of the area, where you can jump to and collect it. Checkpoint 12. The experience will be hidden behind the leaves above the letter. Place a conjured cube in the first airflow and a conjured plank in the second airflow. A part of Globe can be found when you enter the house on the left. Climb the platforms ahead and you will soon see a nut hanging in a tree. If you collected all of the experience, you will unlock The Blueberry Hunt achievement. Break the crate on the left wall for two more upgrade XP (85 & 86). Now climb the ledges on the right for five upgrade XP (87-91). Shoot a fairy rope at the hook on the left wall once you get through the door.

Checkpoint 12. Required fields are marked *. You want to hook it onto the loop on the ground to the left. Use this plank to reach the top of the next tree. Hook onto the loop in the upper right and simply pull yourself up here to reach the platform by reeling the rope in.

Connect it to the loop on the ground. Stack two cubes and climb up them. Create a fairy rope on the log and jump to connect it to the loop above. You need to break the platform which has the part stored inside. Both archers will be shielded by one of the wolves.

You want to stand just off the platform but on the plank to place a dream shield reflecting to the upper right as shown in the image below. You need to jump on the platform and then go to the top area. Conjure a cube above the loop on the ground and connect a fairy rope to it.

Connect a rope bridge between them and collect the three upgrade XP (49-51).

Kill these off for ten skill XP (21-30). Pull one away with your rope arrow to destroy it. Climb up and this will take you inside a small cave with a platform. Now climb the ledge to the right to reach this platform and continue upward for an upgrade XP (14). The game returns to it’s most popular 2.5D format with breathtaking backgrounds and animations.

You'll enter a fight scene almost immediately with a large wolf, 2 spirits, and 2 large hedgehogs. Place two conjured planks on the air flowers so they're both going to slide the water to the right as shown in the image below. Climb up the leaves to the right. Place a conjured ball in the mushroom pit below and use it to collect the three upgrade XP (15-17) below.

Jump from platform to platform on this wheel to get it spinning. Enter it and break the boxes. Drop down and continue to the right. Now place another on the supports below the platform, leading to the flower.

Each has their own ability. Now place a conjured cube in the spikes in the top left. Place the first plank on the gap in the top right corner where the water is flowing to force it to the left. You should be standing on the plank in the top left corner. Here you can collect the Seesaw part. The cube should be just to the left of the last one. Kill them for ten skill XP (31-40). At the end of this level, however, you'll have to face the Princess Zoya boss, after which the trophy will pop.

Climb onto the top box for the three upgrade XP (100-102) here. Connect it to the cube on the ground. You'll enter a fight with 2 spirits, 2 wolves (one being shielded by the right spirit), and a large badger with armor. Kill them for ten skill XP (11-20). In this Trine 4 Collectibles Locations Guide, we will show you all the location of the collectibles you can find in the game. Pick up the upgrade XP (33) at the top and use this to jump to the next platform ahead.

You need to head left in this area where the amber will be on the top right. Place a plank at a 45 degree angle pointing to the upper left. Now conjure a block and place it on the spikes beneath the log. It'll roll up the ramp, bounce up the wall, and break the crystal ceiling. Hop on the post just above. Again, hook a fairy rope to the box and move it as high as it can go. Pontius will have to charge this ball to the left to break the crystal wall.

You'll enter a fight with a hedgehog, archer, spirit, and two wolves. Move ahead and form a rope bridge on the first two hooks. Conjure a cube and levitate it to the right side of this chasm. Place a conjured cube below the two upgrade XP (34 & 35) to reach them. Raise the platform to the right with a fairy rope. Use it to climb up to some leaves to the left. Jump down to the platform below and to the right for an upgrade XP (108). Climb up for the three upgrade XP (73-75).

Amadeus can now levitate the key from above into the door below. Unreel your rope so the cube floats as high as it can go. Use your fairy rope to raise the right wall ahead. They are: Every time she floats around, random platforms will appear in the top half of the screen. Freeze it in place with an ice arrow once it raises to the top. Hop on the cube and place a dream shield to reflect the water to the upper right as shown below. Break your ropes and drop down to the platform on the left again. Once you get the opportunity, hook the platform to the right wall. Destroy all three objects to complete this fight, awarding you with fifty skill XP (51-100) and unlocking The Potion of Light achievement. Now place a conjured cube on the hook platform ahead. Five upgrade XP (92-96) will slide out. Hop on the right box to reach the higher platform. Just ahead, you'll see a metal plank on the ground. Connect it to the cube on the ground. Place a conjured plank on the spikes. Jump on the higher ball as shown below. Now conjure two cubes next to each other and connect them with a rope arrow. View the image below for the set up. Climb onto the floating box ahead and use it to reach the next air flower. Reflect the water into the plant to collect the five upgrade XP (60-64). It should hit the dream shield. You'll see another flower in between the two leaves. Stomp on the round log in the ground twice to reveal a hidden cave with two upgrade XP (98 & 99). This collectible will be in the location where you will find the hostile projectiles passing vertical on both sides. Collectible #1 –  The Conjurer’s Big Book of Boxes. Quickly switch to Zoya and freeze it before it goes back up to cross it. Make a rope bridge to the loop on the wall. Ride up the airflow when it blooms. Now drop down as Zoya and quickly hook onto the bottom of the plank. Hook it onto the ground when it's almost vertical. You want to conjure a cube and quickly hook onto it with Zoya's rope arrow before it falls down the pit. Use this bridge to climb up to the platform above.

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