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To get LLE to work with this 3.0 build, I downloaded dsp_coef.bin and dsp_rom.bin from. LLE audio works well, but some battle SEs like "Great!!" Played with Widescreen Hack on Direct3D 9 Plugin and DSP LLE Recompiler with DSound. However, game is not completable as it hangs indefinitely on the final boss fight. Please note that other driver issues can often cause issues with Bounding Box emulation, which can produce similar bugs to having no Bounding Box support whatsoever. Playable: 40-60FPS, minor glitches and slowdowns in big areas. Use LLE audio to fix various sound issues. Enabling Vsync on D3D9 seems to cut the framerate down to 35-40FPS, and DirectX 11 exhibits the same behavior regardless of Vsync setting (driver bug). The basic, no-frills mod fixes errors and oversights in the game’s script, and reverts changes made during the game’s localization (cola = …

Constant random crashes.

only and around 36220 Only configuration options for the best compatibility where they deviate from defaults are listed. Camera on the rotating stairs in Hooktail's Castle doesn't transition upwards properly for me. The defect is very hard to see on console (it's right above the rock in the ima… Home > ISOs > Nintendo Gamecube > Paper Mario: The Thousand Year Door (USA) Gamecube ISO.

DSound seems to be more stable under LLE emulation, sound corruption may happen after a few hours of continuous play. Very playable.

Good and playable. Playable, constant 60FPS with Direct3D9 at 1600x900 resolution. Download the Paper Mario The Thousand Year Door (E) ROM now and enjoy playing this game on your computer or phone. On Android, 5.0-9322 or newer is required for Bounding Box to function at all due to an unrelated bug. The defect is very hard to see on console (it's right above the rock in the image below) due to the low resolution and analog quality loss, but the higher internal resolution and custom HD textures allowed by Dolphin make it very obvious. The above graphical glitches have been dealt with (using the above configuration). Mostly 60FPS with D3D11 or Vulkan, OGL is slow. Paper Mario: The Thousand Year Door is a RPG video game published by Intelligent Systems, Nintendo released on 20041011 for the Nintendo Gamecube.

Playable: 30-70FPS, some slowdowns in big areas. I was actually surprised to see battles at more FPS. GameCube Paper Mario: The Thousand-Year Door. 100% speed, need to use LLE or sound will be glitchy (too loud, too low, music cutting off). Only frame drops come from paper transitions (e.g. Ran very well at 1440p 60FPS with 4x MSAA and 16x AF. Paper Mario – The Thousand-Year Door (USA).iso CRC = 5A682160 Playable.

In this case, updating drivers or using a different video backend may be your only recourse. LLE audio works well. CRC = 5A682160, Genso Suikoden: Tsumugareshi Hyakunen no Toki, Akumajou Dracula X: Gekka no Yasoukyoku (4M Hack), Paper Mario: The Thousand Year Door (USA) Gamecube ISO, Tony Hawk's American Wasteland (USA) Gamecube ISO, Crash Bandicoot: The Wrath of Cortex (USA) Gamecube ISO. Happy Gaming!! Paper Mario The Thousand Year Door.iso.zip - Google Drive. Download Paper Mario The Thousand Year Door ROM for GameCube and Play Paper Mario The Thousand Year Door Video Game on your PC, Mac, Android or iOS device! Playable: full speed with minor drops, tons of audio glitches, LLE is too demanding for my system, enabling Accurate Vbeam Emulation seems to help with the sound. Open Issues To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. This is not a bug in Dolphin, but a defect inherent to the way the effect is achieved, as it appears on console too. Fully Playable without any graphical or Sound issues on 1080p! Playable. Turn off the dual core setting to avoid this issue. Water at Schwonk Fortress and Punies in the Great Tree still produce graphical errors.

Using the graphics backend Direct3D 11 with other recommended settings, no problems thus far, although the laptop is making me sweat. Playable: 60FPS with OpenGL (1920x1080, 9x SSAA); 60FPS with DirectX 9. It is recommended that supported NVIDIA users use other video backends when playing games that require Bounding Box emulation to avoid that. Check out the readme file for the full details.

OpenGL NOT recommended.

are dropped. Crashes at random points: 60FPS+ with any plug-in with both and. With LLE the music seems to be ok but it's too demanding for my system. This title has been tested on the environments listed below: Compatibility can be assumed to align with the indicated revisions.

This requires a NVIDIA GeForce 400 series or newer, a AMD/ATI Radeon HD 5000 series or newer, or a Intel Broadwell Integrated GPU (Intel HD 5300+) or newer and an operating system that supports OpenGL 4.3, D3D11, GLES 3.1, or Vulkan. Game is 100% playable in it's current state. Sound effects during battle randomly don't play, regardless of audio emulator engine. Some really minor stuttering even with full FPS in some areas. Other than that it's fine. Encountered a few crashes randomly in fights and buying items. The built-in Widescreen Hack causes clipping issues. Performance guide settings. Playable: 60FPS with OpenGL plug-in, 4X AA and OpenCL Enabled, Crashes at random points: 60FPS with any plug-in, Runs at 60FPS has some Sound and Graphical Issues, Runs at 60FPS, slowdowns in big areas and minor graphical issues. This does not occur on OpenGL or Vulkan, so use them to avoid this issue. Performance wise it's perfectly playable. Playable at mostly full speed at 1.5x native, D3D9; and using the new DSP HLE emulation. EFB to RAM reduces the graphical glitches of the punies to minor at best. Paper Mario: The Thousand-Year Door, released in Japan as Paper Mario RPG, is a console role-playing game developed by Intelligent Systems and published by Nintendo for the Nintendo GameCube. You can use emulator to play the GameCube games on your Windows PC, Mac, Android and iPhone.

The Thousand-Year Door is the fourth Mario RPG and the second in the Paper Mario series. No slowdowns even at higher resolutions (720p). There is a work-in-progress high definition texture modification for The Thousand Year Door on the Dolphin forums. You can use emulator to play the GameCube 50-60FPS consistently on D3D9, occasional slowdowns, sound issues and (rarely) major bugs like dialogues which don't come, but completely playable. This can happen in many transitions, like the bridge appearing animation in Petal Meadows, which achieved an astonishing 8FPS. You have searched a lot on the internet in order to download and play ROMs GAMES, well let me tell you, there is no need to search on the Internet or bother yourself doing so from now on, because, we have everything for you at one place. Using D3D11 with other recommended settings, game ran perfectly with no glitches and a only a few brief fps drops. Search Wikipedia.

Using the default graphics backend OpenGL with other recommended settings, FPS drops from 60 to 30 the exact moment that Goombella and Lord Crump finish their initial "conversation" which caused everything (walking, hammering, jumping, etc) to appear to be in slow motion. All these problems are very minor, the game so far is 100% playable. 12~15FPS outside, 20~25FPS in battle due to low-end system. On macOS, MoltenVK can be used to attain Vulkan support on the latest builds. Runs perfectly at 1080p with 4x MSAA, using widescreen gecko code and HD texture pack. Because Dolphin has gone through many variants of Bounding Box support throughout its history, it may be possible for older graphics cards to use less accurate versions of Bounding Box present in older builds. This is due to Dolphin hitting a slow path on those graphics cards. Game does not boot with widescreen gecko code enabled, otherwise identical to above result.

Playable: 55-60FPS with DirectX 9 or 11 (1440x900, without AA); 35-60FPS with OpenGL. All backends suffers a significant slowdown with BBox with my GPU being at a default energy-saving 400MHz clock. Occasional audio bugs, but not terribly bad.

Paper Mario The Thousand Year Door Rom/Emulator file, which is available for free download on RomsEmulator.net. Very Playable. However, contrary to the information above, I get the bounding box slowdown when using OpenGL and have to use D3D11 to avoid it.

This code does not speed up the game in the Shhwonk Fortress. Search Google The music is also way too loud and makes it hard to hear some sound effects. FPS drops to 50% when using Paper Mode and as well when the Boo Hoos enter invisible mode. This game uses a feature known as "Bounding Box", which Dolphin typically uses Shader Storage Buffer Objects (SSBO) to emulate.

Configuration: Dual core ON, 720p, 2xMSAA, 2x AF, LLE audio, game rom region JPN.

No graphical errors at all on either graphics renderer. Using the OpenGL renderer causes a significant slowdown and is not recommended. 40FPS. Game is playable but the music is broken, it cuts off, plays too loud or too quiet for no reason, disappears, etc.

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