Notes from Dr. Borkosky

how to install cemu hook

After the initial installation 0.5.6.8 - Fix crash that sometimes happened after shader cache load in dbghelp.dll, 0.5.6.7 - Fix audio stuttering during video decoding on Cemu 1.13.1+ by not blocking the PPC CPU thread, 0.5.6.6 - Remove redundant Precompiled Shaders menu, respect Cemu translations, 0.5.6.5 - Compatibility with 1.12.1 and up (no longer works with earlier versions), 0.5.6.4 - Render cemuhook UI text in the status bar when game list is visible, add some additional log output (checksums for all loaded modules, status of custom timers, precompiled shaders, and fence skip), 0.5.6.3 - Add compatibility with Cemu 1.11.4, 0.5.6.2 - Make the previous change user selectable since it doesn't seem to offer benefits only downsides, 0.5.6.1 - Compile shaders without GL_PROGRAM_BINARY_RETRIEVABLE_HINT when precompiled shader cache is off, 0.5.6.0 - New option in Debug menu - Precompiled shader cache On/Off, in case you want to use GPU vendor's GLCache only, 0.5.5.4 - Don't corrupt frames when seeking to another point in video stream, 0.5.5.3 - Fix ALL (most?) See Also Motion Controls https://wiki.cemu.info/index.php?title=Cemu_hook&oldid=12849. Comes with sample zip containing a graphic pack that modifies BotW aspect ratio, but cheats can be done this way too, 0.5.2.2 - Add compatibility with Cemu 1.8.2 (and hopefully any newer versions in the future), 0.5.2.1 - Adds workaround that fixes rendering problems in Mario Tennis Ultra Smash, game runs pretty much perfectly now, 0.5.2.0 - Shared Fonts are no longer in the zip file, instead you can download them via the GUI if needed (if you've previously only had the bundled CafeStd.ttf you should delete it as the new one is much better), added -nohook command line option, 0.5.1.1 - Implements H264DECCheckDecunitLength (fixes softlock before menu on Mario Tennis Ultra Smash, might improve some other games that use raw 264 streams instead of mp4), 0.5.1.0 - Resizable cemu window! cemuhook and CMU for those that don’t know is a Wii U emulator . In order to edit this wiki, you must register and verify your account. Save my name, email, and website in this browser for the next time I comment. install Cemu Wii u emulator download Cemu Wii u emulator, move it to an appropriate folder I’m just gonna make one on my desktop called cemu you drag it in extract the contents of the zip file using either 7-zip or clicking the windows extractor you can now delete the dot zip file you double click the CMU Exe file and there you go you have just installed

0.5.7.0 - Support patches in v3 graphic packs with Cemu 1.14.0+, allowing profile variables to be used as data constants, and lets packs be activated/deactivated at runtime (even hot-reload of changed patches.txt is possible if you add alwaysReloadPatches=true to [Debug] section of cemuhook.ini). Adds code/data patching to your games at load-time, which you can activate and share the same way you do graphic packs! 0.5.6.8 - Fix crash that sometimes happened after shader cache load in dbghelp.dll, 0.5.6.7 - Fix audio stuttering during video decoding on Cemu 1.13.1+ by not blocking the PPC CPU thread, 0.5.6.6 - Remove redundant Precompiled Shaders menu, respect Cemu translations, 0.5.6.5 - Compatibility with 1.12.1 and up (no longer works with earlier versions), 0.5.6.4 - Render cemuhook UI text in the status bar when game list is visible, add some additional log output (checksums for all loaded modules, status of custom timers, precompiled shaders, and fence skip), 0.5.6.3 - Add compatibility with Cemu 1.11.4, 0.5.6.2 - Make the previous change user selectable since it doesn't seem to offer benefits only downsides, 0.5.6.1 - Compile shaders without GL_PROGRAM_BINARY_RETRIEVABLE_HINT when precompiled shader cache is off, 0.5.6.0 - New option in Debug menu - Precompiled shader cache On/Off, in case you want to use GPU vendor's GLCache only, 0.5.5.4 - Don't corrupt frames when seeking to another point in video stream, 0.5.5.3 - Fix ALL (most?) Comes with sample zip containing a graphic pack that modifies BotW aspect ratio, but cheats can be done this way too, 0.5.2.2 - Add compatibility with Cemu 1.8.2 (and hopefully any newer versions in the future), 0.5.2.1 - Adds workaround that fixes rendering problems in Mario Tennis Ultra Smash, game runs pretty much perfectly now, 0.5.2.0 - Shared Fonts are no longer in the zip file, instead you can download them via the GUI if needed (if you've previously only had the bundled CafeStd.ttf you should delete it as the new one is much better), added -nohook command line option, 0.5.1.1 - Implements H264DECCheckDecunitLength (fixes softlock before menu on Mario Tennis Ultra Smash, might improve some other games that use raw 264 streams instead of mp4), 0.5.1.0 - Resizable cemu window! See, 0.4.4.0 - Shared system fonts can now be loaded from ttf files (zip comes with OpenSans-SemiBold, you can supply your own, 4 ttf files in total), 0.4.3.0 - Added much more CPU affinity options that now persist (saved to configuration file), 0.4.2.0 - Added options to force texture uploads for video frames (see included profiles for more info), assigned global hotkeys to hook's menu items, 0.4.1.1 - Just a hotfix version to make it compatible with Cemu 1.8.1, 0.4.1.0 - Only push out one frame at a time in normal callback, affinity is on by default on non-module CPUs, remove robust context, 0.4.0.3 - Slightly more accurate video timestamps, doesn't seem to make any more games run, 0.4.0.2 - Fix titlebar crash, make affinity and robust context menu options instead of mandatory, 0.4.0.1 - Try fixing Win7 cert-related crash on load, dont use OpenGL robust context anymore since it doesnt do anything, 0.4.0.0 - Update for 1.7.4, the GX2SetGPUFence hack menu item now just controls the disableGPUfence option, which has better timing, 0.3.3.1 - Fix stutter when some games open videos, another try at fixing Win7 crash on startup, 0.3.3.0 - Attempt to correct video timing (HW, Pokken, Sochi 2014 can now get to menus), also fix a bug that crashed some Win7 systems, 0.3.2.1 - Add width offset back in because graphics packs cannot otherwise distinguish videos in some games, 0.3.2.0 - Remove width offset and actually change 1280 check in Cemu internals (fixes DK:TF, HW, and also softdec games), 0.3.1.0 - Fix MK8, DK:TF, go back to -16 width offset, remove VM check, 0.3.0.1 - Fix Cemu stuck on loading dll on Windows 7 systems, 0.3.0.0 - Implement GX2SetGPUFence skip hack, set CPU affinity to only physical cores at start, and change h264 output width hack to +16 instead of -16 pixels. Set up your controller in Cemu's Input Options, looking into the motion control section of the guide will cover your motion options. Extract the .zip found at Cemuhook's site next to Cemu.exe.

Unpack the cemu_x.x.x.zip file. cemuhook + CEMU [ How to Install Wii U Emulator ]. Download & Install Cemu; Download & Install Cemu. This would prevent future access to frequently read data such as shaderCache, etc.

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