Notes from Dr. Borkosky

eu4 hre negative 1000

Beware that when the empire is united, all armies and navies under the command of the HRE Princes are passed on to the unified HRE, which can be devastating to finances due to being over the force limit. The Holy Roman Emperor has various powers at his disposal and a great deal of responsibility to maintaining and protecting the Imperial territorial, religious, and cultural status quo. They are rightful subjects of [dutch_revolt_country.GetName]. Emperors, once chosen, serve for life. In game, these major events are represented as imperial incidents, large events that affect equally large parts of Europe. The Protestant League is created and headed by the first newly converted Elector, and the Catholic League will begin with the current Emperor at the head. Beware, however, that non-HRE vassal will still take into account the strength of HRE vassals (as that of other vassals), which can lead to a sudden rise in non-HRE vassal's liberty desire when the reform is passed. For example, in 1444 Burgundy has 144 development. Any nation may join either league, regardless of religion, including states outside the Empire, and even if they have a truce with the Emperor.

The Emperor's subject nations will almost always support him. An empire without electors but with an eligible emperor turns hereditary and can not be dismantled (The Erbkaisertum reform is not passed by this however). AI is 50 times more likely to choose this option if one of the following is true: The owner of Holstein (1775) is a member of the HRE, AI is twice as likely to choose this option by default, AI is five times more likely to choose this option if its, Switzerland is in a defensive war together with the Emperor, Switzerland is in an offensive war together with the Emperor, The Netherlands is at war with the Emperor of the HRE, AI is 50 times more likely to choose this option if it is, AI is 100 times more likely to choose this option if it is, AI will never choose this option if it is, Declare war on a non-HRE ally of the HRE member you want to conquer and don't name the HRE member as a cobelligerent, Use Enforce Peace, Proclaim Guarantee or possibly Great Power intervention to join a war involving an HRE member, Get yourself or an ally attacked by an HRE member, Attack an HRE member at war with the Emperor, Attack when the Emperor is unlikely to heed the call to arms (depleted army and manpower, in other wars, you being strong, emperor's rival), Be stronger than the Emperor and just fight him (or possibly have him decline the call the arms because he's afraid of you), Vassalize militarily or diplomatically instead, Have an alliance and good relations with the Emperor (ideally at +100 improvement), Be in another war while you take and core the province. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Holy Roman Empire missions .

Since relations can't exceed 200, this means that a nation can't have more than 200 development. This will happen if none of the Electors convert to Protestant. Still, one of my major allies pomerania is already in the lead of voting for emperor (no need to worry for Austria, oldenburg is emperor).

Imperial authority is used to pass reforms within the Empire and perform certain Emperor actions. Once the first imperial reform has been passed, The Emperor gains a casus belli against all non-HRE nations that control any HRE territory, such as Burgundy or Venice at the start of the game.

Present wars are unaffected, and members may still be called into wars against other members. If the Elector is a vassal of the Emperor, the Elector is "not independent" if their capital is captured. If Call for Reichsreform has been passed, the Emperor will have a casus belli on non-members holding HRE provinces. The Emperor can demand another nation, member or not, to return unlawfully held imperial territory to the Emperor, refusal of which gives the Emperor an Imperial Liberation casus belli and gives all member states a relations penalty with the unlawful land's holder. In one of my EU4 games I have a problem in which I am a very large eastern European commonwealth, however I currently have the chance to become emperor of the HRE through vassalizing three electors in a war. An example is the Teutonic Order in 1444 which needs 149 relations with Austria to join, if Austria guarantees them and asks for military access they can still only reach 145 relations and will not be interested in joining, but once the event fires for them to sell their hre province back to Brandenburg, the relations requirement will drop down to 144, which is achievable and they will start working towards joining. From Europa Universalis 4 Wiki. If there are fewer than seven electors in the Empire, the Emperor can appoint a new Elector in the diplomacy screen to any independent nation inside the Empire.

However, if the emperor becomes ineligible, or is annexed so his/her nation ceases to exist, a new emperor will be elected. Press question mark to learn the rest of the keyboard shortcuts. If the religious leagues are not triggered in the HRE before 1630, the Imperial Parliament convenes in a Diet to proclaim the Emperor's religion the sole faith with the same effect as if the Catholic League had won the league war. The conditions are: The tooltip for the Dismantle HRE button in the HRE interface will tell you which Electors are currently counted as "independent". Denying the request will also result in higher unrest, lower tax and manpower and a negative monthly autonomy change in the recently conquered province. ooooh. Many of our predecessors on the Imperial throne have failed to assert their authority over the Kingdom of Italy. ALWAYS accept Calls to Arms from HRE members fighting an outside nation like France or Poland or Denmark. The Pragmatic Sanction, solemnly rendered by Emperor $EMPERORNAME$ on [GetDateText], established the indivisability of his lands and established succession by order of first born child, even to a woman. ", If the Elector is allied to the war leader against the Emperor, it is "not independent.

official religion of HRE is catholic and I am catholic. However that will of course mean you get AE for both provinces in the peace deal. The second is to be assigned by the emperor.

AI emperors will assign nations they have good relations with, and that are the dominant religion in the empire. Historically, the Empire existed from the 10th to the 19th centuries, and had up to 300 members at some points, many of which were so small (e.g. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). This disables further league wars and means that only countries of this religion can become electors or emperors. However, the unified HRE should still emerge vastly stronger than the emperor's original nation and may outnumber the militaries of even a strong Ottoman or France. While the Emperor can demand unlawful territory while he is at war (not with you), AI-controlled Emperors don't seem to do so. Without Emperor, there are no reform types, and only eight reforms are available: Reichsreform, Reichsregiment, Hofgericht, Gemeiner Pfennig, Landfriede, Erbkaisertum, Privilegia, Renovatio Imperii. 30 trust is bad trust. This can happen lategame if all member states have converted to non-Catholic religions but the AI did not start the League War, leading to a Catholic emperor without eligible electors. Attacking (in no particular order) the 3 countries that have been listed above will keep the player's army and navy tradition high and allow him/her to recruit better and better generals as time progresses. If the Empire is strong enough, they can usually take most (if not all) large Eurasian nations, even without any allies (providing the vassal swarm is large enough).

Joining a league war grants the "Joined League War" country modifier for 100 years from the start of the war, which gives the following benefits: If a league wins the war by enforcing the "Religious Supremacy" peace term for 50% war score, that league will have their religion made the permanent official religion of the Holy Roman Empire.

Hungary's membership would damage the Empire. The first Holy Roman Emperor, Charlemagne, was crowned "Emperor of the Romans" in Rome by the Pope in the year 800, but it wasn't until 962 that the HRE as a united polity came into being. The player may need to disband a significant portion of their inherited military units. The Emperor receives a call to arms when outside powers declare war on a prince of the empire, or members declare war on each other without a casus belli. The AI will always grant the status of Free City to the maximum of 12, as long as there are 12 eligible nations. Don't be afraid to vassalize, but do it slowly to prevent a goodly amount of internal AE, but also remember to expand outward. This page was last edited on 1 November 2020, at 01:13. The Holy Roman Empire interface is a small shield (with a picture of an imperial eagle) on the bottom of the screen (only visible as long as the HRE exists). The nation’s attitude toward the emperor also seems to affect the decision, and nations that are not able to reach the needed relations level don’t seem interested in joining either. A nation that feels Threatened by the Emperor will have a +20 modifier to becoming a Free City, so that they can have guaranteed Imperial protection.

Every member of the HRE can support a certain outcome on an incident, and after one year the outcome is decided by the Emperor. These values can be found in, /Europa Universalis IV/common/defines.lua, Religious_league_events#The_Evangelical_Union_is_Victorious, Static modifiers#States in the Holy Roman Empire, Static modifiers#Free Cities in the Holy Roman Empire, https://eu4.paradoxwikis.com/index.php?title=Holy_Roman_Empire&oldid=129109, Articles with potentially outdated infoboxes.

and now those dummy electors are on the verge of getting france as their emperor next up.

40 trust is the Minimum you should keep.

If the same province is taken twice by different or same nations the emperor takes ownership of that said province. If the player were to conquer that land before Burgundy it would be considered unlawful. Not knowing this last rule is why many say the league war mechanic is broken, when it is really just not well explained. Notes and strategies for specific reforms, Emperor being called in wars against HRE members, Emperor demanding back non-cored HRE provinces, /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt, this number is calculated as IMPERIAL_AUTHORITY_FROM_PRINCES / HRE_PRINCE_AUTHORITY_THRESHOLD.

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