Notes from Dr. Borkosky

bsnes best settings

Smother color gradients and window effect, not limited by the original resolution or integer precision.

This core is already available on our buildbot for Windows, Linux and Android, and should be coming to Switch (libnx) soon as well! like the ability to disable background layers, sprites and window effects for screenshots for wallpapers. At 1x scale it allows using the higher precision at the original resolution, e.g. in case you already downloaded these co-processor-roms before they were removed (or find them somewhere else), and at the same time you live in a country where downloading/using those copyrighted files is not illegal, then the higan guide on readthedocs contains a list of SHA256-checksums for all co-processor-roms. Please note that this does not work in the libretro core and that the overrides are not cleared when you change the ROM, so restarting the emulator is highly recommended.

(see image: left side before vs. right one with this improvement).

there may somewhere be a place, where the co-processor-roms/bios-files from emuparadise got archived, but those files are copyrighted and downloading them is illegal. Smaller value make it reach into the screen from the right, larger ones from the left.

Quite primitive implementation, but worked out surprisingly well. Please remember that the CPU load is the product of the two factors. to improve perspective Mode 7 effects, by fading to dark for the "far away" top.

Unlike 1.8.3, it will resemble somewhat more of a maintenance release. this value with the "scale" value. bsnes is there to preserve the hardware for future generations, and the knowledge of that hardware trickles down into snes9x, making it more accurate where it needs it, while still being fast. all in Settings / Enhancements / "HD Mode 7 / bsnes-hd", names in parentheses are for the options of the libretro core, The resolution Mode 7 is rendered at. Learn more. with a "retrode 2" you can connect your original snes-cartridges to a pc, to play them on an emulator. Also, where can I download that recommended shader? Optionally, for games with pseudo 3D perspectives, some limitations of the integer math used by the SNES can be avoided by more aggressive averaging. (mouse-leftclick on a mapping, leftclick on clear, leftclick on assign, push corresponding button on gamepad.).

for pseudo perspectives. Let’s explain some of the core options this core provides: Perform Mode 7 transformations (incl. Learn more. if you want to use the most accurate emulation, in bsnes you have to go to settings - emulator, and uncheck all so-called "hacks". bsnes-hd (called "HD Mode 7 mod, for bsnes" in early betas) is a fork of bsnes (great SNES emulator by byuu) that adds HD video features, such as: Rendering the rotated, scaled or pseudo perspective backgrounds at higher resolutions. Extending the scenes to the left and right, without distorting them. while there are also some other very good snes-emulators, i personally prefer bsnes v107, because it is the only snes-emulator (besides its emulator-brother higan) that is capable of cycle-accurate low-level-emulation of the snes and all of its co-processors.

Note that all these enhancement features operate on the CPU, so the faster your CPU is, the better the results will be. This will however cause significant artifacts in many games. Work In Progress PCSX2 Libretro core in development, Changing behavior of “gl” and “glcore” video drivers, RetroArch Steam – Beta 1 key giveaway (Read more for details), Final Burn Neo Progress Report – September 2020, RetroArch, Libretro core license violations by Hyperkin’s Retron5, RetroArch 1.8.4 released! This cuts of 4 lines on both sides that technically contain content, but should not cut important information as these lines are still in an area that wasn't safe to use (12 lines is 5%). ah, so thats why bsnes wasn't loading the shaders, gotta be OpenGL. You may followfuture development here: bsnes-emu on GitHub The page below is a snapshot of the final independent release for historicalpurposes. You can set “1” or higher values to give it a try.

GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. you can input cheat codes manually, though. If nothing happens, download the GitHub extension for Visual Studio and try again. SIDENOTE: RetroArch 1.8.4 will be coming out soon. (defaults to 2x, to show the effect with the smallest possible CPU impact). also, if you are using a retrode, in bsnes make sure to go to settings - paths, and change all the folder paths to be different from the game-path (so that bsnes doesn't try to save any files onto the game-cartridge). How to handle Mosaic effects on Mode 7 backgrounds. https://github.com/hizzlekizzle/quark-shaders, https://higan.readthedocs.io/en/stable/guides/shaders/. mosaic enabled) lines that have mosaic enabled do not use the HD mode (as the intentional pixelation that is mosaic would negate it anyway), but others still do.

(Plus – new Lakka updated to 1.8.4 imminent! You can also “disable” any of the 4 background layers entirely. Smooth (true color, high resolution) gradients for color math from fixed color, e.g. you can find a repository of GLSL pixel shaders for use with higan on github. This does not involve new custom imagery or upscaling algorithms.

(defaults to 16:9), Sets how the backgrounds of the widescreen areas are filled. therefore (because they got only badly ported to pal) a lot of europe-roms run the game 16,6% slower than the usa-rom. in bsnes, make sure to go to settings - drivers, and change the video-driver to opengl instead of direct3d, because these shaders require opengl to work. It is recommended to use values dividable by as large a power of 2 as possible, at least by 4. for the “Terranigma” underworld. Smooth (high resolution) Window effects, like shadows or spells. firmware-updates and/or compatibility-information.).

Super sampling can be combined with higher scale factors as a sort of anti-aliasing. The reason to do is that the resulting height of 216 is exactly a 5th of 1080, so you can integer scale to HD and 4K resolutions, e.g. I have a view ideas for a banner and an icon, but not the skills to design and render them. Allows basing every resulting pixel on the average of multiple pixels.

beware that this needs a really fast cpu.

Also sprites can now be clipped at the edges of the widescreen areas. Learn more.

Please let me know about any games/scenes/effects that work noticeable badly or well). None – Disables widescreen for all modes. Primarily I’m looking into optimizations.

Changed widescreen values accordingly Press question mark to learn the rest of the keyboard shortcuts. ), Changed Show Overscan setting, replacing Soft Crop. Also sprites can now be clipped at the edges of the widescreen areas. Enables experimental widescreen functionality, Specifies the widescreen aspect ratio. while there are also some other very good snes-emulators, i personally prefer bsnes v107, because it is the only snes-emulator (besides its emulator-brother higan) that is capable of cycle-accurate low-level-emulation of the snes and all of its co-processors. In bsnes the overscan setting allows switching between cropping 8 and 0 lines form top and bottom, which are unused due to the way TVs in the time of the SNES worked. if you don't want to try out all of those shaders yourself (as i did), i would recommend using the "2xBR-Halation-Scanlines"-shader. for screenshots for wallpapers (also see “Ignore Window”), Ability to set the widescreen aspect ratio to a variety of different ratios (16:10, 2:1, 21:9, 16:9, 4:3).

(This feature is considered a preview, as the lines at the top and bottom of effects are currently not entirely HD and it still has noticeable issues. It is searched in the same way as patches.

See top part of screen in the Terranigma safe state. snes-games that don't need a co-processor-rom will be playable without any additional co-processor-rom, of course. if you are a new user, you instead should use the settings as provided by default. Some settings allow for more widescreen e.g. with all these hacks deactivated, bsnes v107 is as accurate as higan.

Did you know that some of Byuu's Higan code was used to recreate Stephen Hawking's voice after the original hardware was dying?

for use with CRT-shaders. Learn more, We use analytics cookies to understand how you use our websites so we can make them better, e.g. (defaults to 1/1), The x-coordinate used as fallback for "ignore window". We use essential cookies to perform essential website functions, e.g. 9) 59.94 Hz (NTSC, USA-ROM) vs. 50 Hz (PAL, Europe-ROM). https://higan.readthedocs.io/en/stable/guides/import/#games-with-co-processor-firmware, in bsnes v107, make sure to go to settings - input, to correctly configure your gamepad. Note that many of these enhancement features, such as the widescreen features, might require specific tweaking and finetuning in order for specific games to display right, and some games might just not display right at all with these enabled, so experiment at your own risk. 1x scale : Mosaic mode for HD Mode 7, using 1x scale, providing a good compromise between SD Mode 7 and no Mosaic at all, and also allowing widescreen, e.g. due to the higher frame-rate, ntsc-roms have a little bit less of input-lag. Fixing this will require ROM-hacks.

[On / Auto] Narrow – Fixes black flicker in “Tales of Phantasia” Mode 7. if you want to use the most accurate emulation, in bsnes you have to go to settings - emulator, and uncheck all so-called "hacks". Use Git or checkout with SVN using the web URL. TIP: HD Mode 7 can be set to 1x scaling aka original resolution, with any combination of perspective correction, widescreen and supersampling.

When not checked (i.e. Darkening – optional markers for the widescreen areas, in the form of darkening at configurable translucency.

At higher resolutions it is basically expensive anti-aliasing. you can find a list of all snes enhancement chips (that includes a list of all snes games that uses these chips) on wikipedia.

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